Outlaws of Triune
- Second Wind: 1 die can be burned to ‘heal’ 1 die of damage to another of the character’s clichés
- Lucky Shot: 1 die can be burned to pump a cliché 1 extra die
- Saving Throw: All remaining Guts dice can be burned to reroll all dice
Guts dice do not regenerate like a normal cliché. It is fully replenished only after a good night’s sleep, but single points can be recovered by excellent roleplaying or a character willfully invoking a Hook (namely displaying virtue or falling prey to vice in an disadvantageous moment) at the GM’s discretion. A character’s Guts cliché can be advanced to 6 dice like any other cliché.